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Adrian Regnier

I'd like to introduce Adrian Regnier. Adrian is a digital artist working with issues of psychology and the eternal human question of existence and inhalation. His work explores the deep questions we, as humans, have about ourselves and about our actions and, in a way, about how we try to be better. There is hope in Adrian's work and it comes through via logic and reason. Enjoy this 5 minute interview excerpt!
Sean Capone
Sean Capone

This week I'd like to introduce Sean Capone, award winner of the 2017 Cube Art Project Biannual Competition and 2018 juror. Capone is a
NYC-based artist who works with animation, projection, and built environments. His artwork is awesome. I love it because it reminds me of why I got into making and curating digital art. I wanted to play on a screen with computer generated images. Sean Capone does this and he writes about why he does it in a blog post titled THESE 80S VIDEOS ARE WHY I GOT INTO COMPUTER ANIMATION AND VIDEO ART
I could use phrases like cacophony or "cluster-fuck aesthetic" (Jerry Saltz, Village Voice 2005) to describe his artwork but these don't necessarily apply to Capone. Some of his artworks deploy a wide range of motifs, colors, and textures. Some are pattern oriented while others are reminiscent of funerary or wedding decor. So how do you categorize Sean Capone? You don't.
Like many artists working in New Media, Capone has found a home in film festivals, art museums, stage scenography, and public spaces like the Cube. It begs the question whether or not digital art should reside inside the white cube or exist out in the physical world. For Capone the answer is likely ... both. The images below are a projection map inside the atrium of the Museum of Modern Art where he has reformatted the space by flattening the walls with a mosaic of flowers. The other is Capone's artwork on the Cube.
Sean Capone has a new show up at SL Gallery in Chelsea at 335 W 38th St, NYC. SLGALLERY


Cody Healy-Conelly
Cody Healy-Conelly

We'll kick off the Cube Art Project artist review series with Brooklyn based artist Cody Healy-Conelly. The installation/ video projection NYC VIA MTA is a projection mapping installation created for "Platforms," an event at the New York Transit Museum that invited artists to create works around the theme of public transportation.
Healy-Conelly approaches installation and video from the video-mapping context where artists and engineers use high lumen projectors and software to alter the facades of buildings and environments. He created a blank "canvas" of his own with what appears to be standard foamcore. At first glance these look like an architecture 101 project however, when lit with imagery from the NYC transit system and streets, you see an evolving environment. Looking at the first few minutes of the video you might recall Red Grooms constructions or imagine a high tech diorama depicting fast-paced city life. Either way, the tableaus Cody Healy-Conelly creates are fascinating because of the scale contrasts that occur between the model and the projected imagery.
Cody's art


Cody got his Bachelors of Art from Emerson in Boston in 2005 and has shown extensively in the NYC metro area and recently was a WUR 100 Year Anniversary Selected Artist in Residence in Wageningen,the Netherlands
Cody explains the installation NYC VIA MTA screened on the Cube below: NYC VIA MTA is a projection mapping installation created for “Platforms,” an event at the New York Transit Museum that invited artists to create works around the theme of public transportation, in particular the MTA. NYC VIA MTA is comprised of foamcore and is 80” x 30” x 70” with a single projector serving as the source for all projected video content. The video plays on a loop that lasts 4 minutes and 50 seconds.
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